ME1 / S3 / 5th of Astral, 88 AD (0:0:4)
Victory outside the Glade!
When the orc leader is vanquished by Yuri the Bear, the remainder attempt to depart.
Erfvantikk, healed of a grievous hurt by Sybella, charges the first of two laggards with Zan trying to support.
Achilles gets his two hoofs in.
Pigby charges and overcomes the second orc.
That’s three Black Skull orcs down.
Al schmoozes with Pait.
Pait and Felix debate the relative merits of bears vs. boars. They agree to disagree.
A new spear for Felix.
This session’s participants reach Class Level 1.5 (Total XP 1000).
Return to town
Head Count of Six
The bounty is collected and distributed.
Erfvantikk and Felix take in a new piglet.
Convivial gatherings at the Golden Trident, a group seems to be taking shape.
Erfvantikk goes and makes a courtesy call on the gnome family of Jhavan Leafcutter, which he finds to be somewhat stiff and formal. He has a much better meeting with the other gnome of Eldarhaven, Dilmer Birdsong, where you learn of his great interest in tales and stories of all sorts.
Aryo, that scamp, comes begging assistance from the Porkers: help find what has happened to Hurinon.
An expedition to the under palace of the White Palace of Plii is decided.
Acquisition of appropriate equipment and supplies, including two mules (one a rental).
ME2 / 16th of Astral, 88 AD (0:1:7/15)
The quest for the fate of Hurinon
Ascent through the old quarry.
A view of the desolation of Plii
Approaching the White Palace via an old stable.
A crack in the foundations.
Wisps of web and a crossroads.
A grate closes off access to a forge, even a test of strength is unable to budge or bend. A mysterious passage is glimpsed to the rear.
The first door: Seems as if no-one brought the key (or even some decent lock-picks).
Interrupting a drunken argument, about the peregrinations of a pair of halflings it seems.
The door is closed, as the argument continues.
Door number two is found. What lies behind it? To be continued…
(Note: Next session in two weeks, Oct 18)