Erfvantikk

Gnome Cavalier

Description:

Erfvantikk

Male gnome cavalier 1 (Pathfinder RPG Advanced Player’s Guide 32)
LN Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +2

Defense

AC 18, touch 12, flat-footed 17 (5 armor, 1 Dex, 1 shield, 1 size)
hp 12 (1d10+2)
Fort +3, Ref +2, Will +0; +2 vs. illusions
Defensive Abilities warden of nature[APG]

Offense

Speed 20 ft. (15 ft. in armor)
Melee

  • dagger 4 (1d3+2/19-20) or
  • gnome hooked hammer 4 (1d6+3/x3/x4) or
  • lance 4 (1d6+3/x3) or
  • light shield bash 4 (1d2+2) or
  • longsword 4 (1d6+2/19-20)
  • spear 4 (166+3/x3)
    Ranged
  • shortbow 3 (1d4/x3) [60’]
  • spear 3 (1d6+2) [20’]
    Space 5 ft.; Reach 5’ (10’ with lance)
    Special Attacks challenge 1/day (+1 damage, allies gain +1 to hit), tactician 1/day (Coordinated Maneuvers, 3 rds), warden of nature[APG]
    Spell-Like Abilities (CL 1st; concentration +5)
  • 1/day: dancing lights, ghost sound (DC 15), prestidigitation, speak with animals

Statistics

Str 14, Dex 13, Con 12, Int 10, Wis 10, Cha 18
Base Atk *+1; *CMB 2; CMD 13
Feats Precise Strike[APG], Practiced Tactician
Traits animal friend, deft dodger
Skills Acrobatics -4 (-12 to jump), Handle Animal 8, Perception 2, Profession (stable master) 6, Ride +0, Survival 4 (5 to provide food and water for allies or to protect allies from harsh weather); Racial Modifiers 2 Perception, 2 Profession (stable master)
Languages Common, Gnome, Sylvan
SQ gnome magic, mount (pony named Achilles), order of the dragon
Combat Gear potion of cure light wounds (CL 5th); Other Gear scale mail, light steel shield, arrows (20), dagger, gnome hooked hammer, lance, longsword, shortbow, backpack, belt pouch, candle (5), chalk (5), feed (per day) (5), fishhook, mess kit, small, obsession log[ARG], powder[APG], sewing needle, string or twine[APG], trail rations (5)

Special Abilities

Animal Companion Link (Ex) Handle or push Animal Companion faster, 4 to checks vs them.
Dragon’s Challenge +1 (1/day) (Ex) Plus 1 to damage target, -2 AC vs. others when used, allies gain plus 1 to hit the target of your challenge.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mount (Ex) Gain the services of a special animal companion.
Precise Strike Plus 1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Tactician (Precise Strike, 3 rds, 2/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Warden of Nature Plus 1 to hit and +2 AC vs. aberrations, oozes and vermin.

Achilles

Pony
N Medium animal
Init +1; Senses low-light vision, scent; Perception +4

Defense

AC 17, touch 12, flat-footed 15 (3 armor, 1 Dex, 1 dodge, 2 natural)
hp 18 (2d8+2)
Fort +4, Ref +4, Will +0

Offense

Speed 40 ft.
Melee 2 hooves 2 (1d3+1)

Statistics

Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Base Atk 1; CMB 2; CMD 14 (18 vs. trip)
Feats Dodge
Tricks Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics 0 (4 to jump), Perception 4, Stealth 4
SQ attack any target, combat riding
Combat Gear oil (5); Other Gear wooden armor[APG], bedroll, bit and bridle, hooded lantern, small riding saddle, sack, soap

Special Abilities

Animal Companion Link (Ex) Handle or push Animal Companion faster, plus 4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Bio:

Erfvantikk

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