ME2 / S4 / 16th of Astral, 88 AD (0:1:7/16) 11:11 am
Participants: Zanzaren Zharius, Alphonse of House Capone, Corm
There has been a recalculation of class levels as I slightly boosted the CR to Experience calculation. So now everyone is a little bit higher. See note at the end for everyone’s current class levels.
And behind door number two…
The first of many times that Zan’s light spell needs to be renewed.
A barracks. Sleeping Corm in one of the beds, three others unmade.
Corm easily opens (the first of many) doors, and its back to three little (Barbarian) maids from school, still drunk, still arguing about halflings.
Deciding to follow the halflings’ trail.
An opulent bedroom, with a panel left ajar to a narrow passage. Traces of halflings’ passage our seen in the dusty floor leading to the panel.
Having to leave the mule behind, they place a very heavy not-a-raven against the door to discourage mule napping.
Down the narrow passage to…
The Forge Room.
The forge, crawling with dwarf runes, Al translates: It is a gift of Meh, the Forge of Khadok. Most of the forge is "built-in’ and unmovable,
A forge hammer with markings of Meh and Khadok.
A bow tie piece of adamantium sets atop the anvil, showing work marks, but a long ways from a useable weapon of any sort. Corm assays a few blows with the forge hammer on the piece of metal, atop the forge’s great anvil, but produces nothing of note except a few mighty clangs.
Investigating the fire pit: A hood above, a grate and shaft below, indications of hand holds. The grate is unmovable, even when aided by a crowbar..
A draft of very warm air from below.
Finding a press-able patch on the forge causes a rush of air through the fire pit, and up. Corm, staying in the pit at the time, coyly holds down his fluttering kilt in his best channeling of Marilyn Monroe. The air blast can be switched off.
Moving on to the stalls, the middle of three contains a jumble of thin hollow bones, a beak, and sharp, sharp talons.
Each of the other two stalls have at the rear a leather bridle with gold fastenings. In contrast to the decay around, they are both in pristine shape.
Corm clamber’s up to the loft. The others follow. A dextrous reflexive jump saves Corm from a rotten trap door.
At the rear of the loft is a length of woven silver strands, tarnished almost black, but still quite as supple as any rope. It is formed into a loop with a slip knot on the end with a total length like 35’.
Corm collects the silver rope into a single set of loops, and places it over his head onto his shoulders, and instantly falls unconscious. Removing the rope by the others restores him to consciousness after 6 seconds or so.
Down from the loft, stepping back into the fire pit, a “lit” clinker is sent down the shaft, it is seen disappearing into a distant wavering light at the end of the tunnel.
All the loot, including the piece of adamantium, is collected, except for the forge hammer which is left behind.
Continuing down the narrow passage.
The passage ends in a small room hung with tapestries of indifferent ability, sort of the level that young maidens might make when practicing the art. One of them, however has three somewhat pretty rocks worked into the design of what might be a misshapen crown atop a distorted head. These turn out to be worth a pretty penny and are extracted from their current home.
There is a door behind which lies a series of flights of stairs leading up and to the right. After two more rooms, each with tapestries with even less skill than the ones below, and many, many flights, it terminates in a landing, and a door to the right. Just before then in a particularly dusty corner Zan notices a piece of torn paper, covered in elegant writing. This is Note #9., which discusses some past history of the Apostate, Regnad.
Raised voices, in an unknown tongue (at least to Al), are heard on the other side of the door. This time, Corm requires three attempts to open the door, resulting in not surprising…
two halflings, one you recognize as a server at the Red Wyrm, Jets Waggoner by name, and one with bright red hair, who is unimaginatively known as “Red”. Al chirps up brightly “Is this the meeting of the tapestry club?”
Jets tries to nonchalantly place in his pouch a piece of paper that he had been holding. Some back and forth ‘negotiation’ ensues. Red is clearly intimidated, but Jets is unbowed. Finally, Jets takes the paper, crumples it and tosses it in the far corner and the two halflings attempt to scarper. Amazingly enough Jets is able to outwrestle Corm initially, but is eventually bested.
After being patted down, the party offers to take the halflings back down “to help them get past the barbarians”, but also to make sure that the halflings leave the party’s mule and its load unmolested. Down everyone goes.
Short work on spiders
Once in the passage, Al spots two suspicious splashes of bright red lurking overhead in some webbing. Zan steps forward and using two shots of “burning hands” is able to crisp two scarlet spiders.
Returning to the opulent room, they find the mule undisturbed. Pushing back the writing desk, and opening the doors they find three female barbarians, totally out cold. The halflings hie themselves hence, and the party tucks the three sleeping forms into their bunks next door, still in their breastplate. There was another door that the three ladies were supposed to be guarding.
Which leads into a storage room. The party does a little minor pilfering (some cheese for Zan, 3 iron rations), plus absconding with a perhaps not so minor small wooden chest, which they were unable to open.
And Back Again
Repeat as before. Safe the mule and return up the many flights of stairs to the “empty” room where they found the halflings.,
There is one portal, on the wall opposite of the one they entered the room by. It is filled with an inky, non-reflective black stuff. The pitch something through it, and it disappears, though they hear the sound of a “clink” afterwards.
In part guided by the halfling’s dirty paper, they investigate one corner of the room in particular.
And find a hidden catch, at a height far above what a halfling could reach, for a secret door What lies behind this, and the black portal? To Be Continued
Time: 12:30 pm
Total Class Level and Effective XP: For Al, Zan: Level 2/2000
For Corm, Felix, Erf, and Sybella: 1.75/1500