Tag: stub

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  • Dedication

    A devine benison of the third level, that allows the recipient to forge a special relationship with one of the Powers That Be. The ranks of the Dedicated include people from all classes, and not just clerics. The rite is not performed on someone just …

  • urXron

    [[The Material Realm|Next]]|[[Cosmography|Back, Up]] urXron is pronounced "ur-khrone", where kh is the hard "ch" (as in the german "ach"). urXron is a collective manifestation of space and time, a number of different "realms" that are collectively …

  • Tor Magus

    [[The Pool of Ela|Next]]|[[Tor Custos|Back]]|[[Important Buildings|Up]] The smaller of the two towers at each end of the [[The Black Wall|Black Wall]], the other being [[Tor Custos]]. Tor Magus is at the seaward terminus of the wall, ascending to a …

  • Eldar

    [[Half-Elves|Next]]|[[Primates|Back]]|[[The Kindreds|Up]] The Undying. The Children of [[:lis|Lis]]. (Singular: _Elda_) Elves: a people of grace, beauty, intellect, accomplishment and depth, at least according to the brochures. Their history has …

  • Yrrche

    h5. Yrrche (Pronounced 'rrr - khaa; stop with rolled r, then hard ch with long a; singular Yrrch) The orcs. To summarize their story: tribes and conflict. Any time that there is substantial overlap in the ranges of a tribe of orcs and any other …

  • The Darkness

    [[Historical Epochs|Next]]|[[The Apostates War|Back]]|[[Selected Historical Events|Up]] The climax to the [[The Apostates War|Apostate's War]], where the power of [[:regnad]] was finally broken at a terrible cost. Regnad and his core band of …

  • The Apostates War

    [[The Darkness|Next]]|[[Moonfall|Back]]|[[Selected Historical Events|Up]] [[:regnad]] had had a long career of roaming the world and as time went by his name accumulated a number of titles: hero, liberator, innovator, and finally Hierophant of [[:tem]] …

  • The Dragon Gate

    [[Dragon Square|Next]]|[[Copperplace|Back]]|[[Eldarhaven Locales and Boundaries|Up]] The sole opening through the [[The Black Wall|Wall]] to enter or leave [[Eldarhaven]]. STUB Blah blah blah


    Next: [[Dragon Square]] Back: [[Copperplace]] …

  • Wizards

    [[The Way|Next]]|[[Sorcerers|Back]]|[[The Arcand Disciplines|Up]] STUB The extra-normal manipulation of forms and energies by symbol and force of will (e.g. magic), is recognized and sometimes celebrated and sometimes feared. A division between the …

  • Dragons

    Big, scaly, flying, reptilian, magical monsters, coming in a wide variety of forms, personalities, and talents. It can be argued that it is not men, elves, or any of the Kindreds, but the dragons who are the crown of Creation, at least on [[Gaea]]. …

  • Gnomehn

    Gnomes. (Singular - Gnomeh). The Eldest. The Deniers. Gnomes are insular to an incredible degree. In comparison dwarves and halflings are like Shriners at a New Years Day parade. Although gnomes are found outside pure, and highly self sufficient, …

  • The Factory

    [[ A gated compound, the largest currently extant in Eldarhaven, containing the residential and commercial facilities of the Factor of Eldarhaven, [[:celrice |Celrice anna Celamar]]. It is situated at the waterfront running from [[Tor Magus]] to the …

  • Environs

    * [[First Post]] * [[The High Way]] * [[Malswood]] * [[Memoriam]] * [[Outside the Wall]] * [[The Quarry]] * [[Salt Flats]] * [[Sylvan's Grove]] ... but the most significant neighbor of [[Eldarhaven]] are the ruins of [[Plii]].

  • Farther Afield

    [[The Creation|Next]]|[[Plii|Back]]|[[Glossary|Up]] Some selected locations known by reputation or occasional trade. Al'Ghoul -- City of the Dead Who Live Avilla -- Island center of Eldarin civilization, as well as the name of its capital city. …

  • Iron Square

    [[The Snares|Next]]|[[Drowned Eldarhaven|Back]]|[[Eldarhaven Locales and Boundaries|Up]] stub


    Next: [[The Snares]] Back to [[Drowned Eldarhaven]] Or up to the [[Eldarhaven Locales and Boundaries]] list

  • The Wharves

    [[Important Buildings|Next]]|[[Telmar Cliffs|Back]]|[[Eldarhaven Locales and Boundaries|Up]] Stub


    Now its on to the list of Eldarhaven's [[Important Buildings]] or Back to the [[Telmar Cliffs]] and the last chance to skip up to [[Eldarhaven …

  • Languages and Scripts

    [[Rank and Titles|Next]]|[[Miscellanea |Back, Up]] Stub


    Proceed to a discussion of [[Rank and Titles]] or go back (and up) to [[Miscellanea]]

  • Player Character Back-story

    When most characteristics have been settled (abilities, race, class, skills, and feats), the player has a chance to make the character truly unique: his backstory. This is done with close consultation with the DM, to ensure consistency with _urXron's_ …

  • Creature Kinds of Note

    [[The Powers That Be|Down]]|[[The Disciplines|Next]]|[[Historical Epochs|Back]]|[[Glossary|Up]]


    Start with Greatest: the [[The Powers That Be|Powers]] Or skip it all and go on to discuss the [[The Disciplines|Disciplines]] Return to the …

  • The Divine Disciplines

    [[Clerics|Down]]|[[The Arcane Disciplines|Next]]|[[The Physical Disciplines|Back]]|[[The Disciplines|Up]] When the Powers That Be established the Material Realm and Gaea, it was to provide a place for the Kindred peoples to live, grow, and play their own …

  • Character Creation

    [[Character Back-Stories|Next]]|[[Yggdrasil and Bifrost FAQ|Back]]|[[Campaign Mechanics|Up]]


    Writing the [[Character Back Stories]]. Or return to the [[Yggdrasil and Bifrost FAQ]] or the list of [[Campaign Mechanics]]

  • Race Selection

    A player will select their character's race from the standard possibilities, generally following the details given in the *Pathfinder Core Rulebook* and *Advanced Player's Guide*, with the following exceptions * dwarf -- There are no dwarf arcane spell …

  • The Way

    [[Miscellanea|Next]]|[[The Arcane Disciplines|Back]]|[[The Disciplines|Up]] In the chaotic years between the Dreamtime and the Foundation, there lived a human who thought much on the suffering both great and trivial that he saw all around him. He …

  • Mercenaries and Adventurers

    [[A Sample Agreement|Down]]|[[The Divisions of the Day|Next]]|[[Doctoring Disease, and Drugs|Back]]|[[Miscellanea|Up]] h6. Metagame Any group of adventurers who make common cause over something will have some sort documentation which may or may not …

  • Metagame Character Races

    [[The Kindreds|back]] Character Race characteristics are spelled out in the Pathfinder Core Rule Book pp. XX–XX and the Advanced Player's Guide pp. XX–XX. Only races listed under the [[The Kindreds|Kindreds]] are eligible. Special back-story and …

  • Character Religion

    [[Magic and Spell Casting|Next]]|[[Character Classes|Back]]|[[Game Mechanics|Up]] h5. The Pantheon What passes for gods in urXron are [[The Powers That Be|the Powers That Be]], with distinction between the (once eight and now) seven Powers Major, , …