Ability Scores


urXron has always used a custom method to generate the six ability scores which involves a combination of dice rolling and point buy.

  1. First roll a six-sided die forty two times (or six dice 7 times, or whatever), and count the number of ones, twos, threes, and so forth, that appear.
  2. These six numbers (which will average exactly 7) are the minimum score values.
  3. Roll the die an additional forty eight times, similarly tracking the number of times each value appears.
  4. Add each number to the minimum to create a maximum score value (averaging 15)
  5. Then add 33 points to the minimum value (up to the score’s maximum) or equivalently subtract 15 points from the maximum (down to the score’s minimum) to give the final score value (averaging 12.5)
  6. Distribute the six scores among the six different abilities, as you like.
    This method is balanced in that all characters have the same average ability score (and the identical total of the ability modifiers). It will allow you to create a character usually with at least one very high ability score, though also with the possibility of a required low score.

Consider two examples:

A pretty typical result
After rolling 42 d6s, 9 ones turned up, 6 twos, 8, threes, 6 fours, only 4 fives, and 9 sixes, this generates
Minimum Scores: 9, 6, 8, 6, 4, 9
Continuing with 48 d6s giving 10 ones, 9 twos, (and so on), which numbers are added to the minima to generate
Maximum Scores: 19, 15, 13, 12, 12, 19
I then from my pool of 33 points, add 4, 6, 5, 6, 8, and 4 points to the minima (and never exceeding the maxima)
This would result in the completely average: 13, 12, 13, 12, 12, 13
Or instead using a subtraction pool of 15 (fewer numbers to worry about), I subtract 0 points (using the maximum ability), 5 points, 0 points, 0 points, 0 points, and 10 points (taking it all the way to the minimum)
for the more adventurous: 19, 10, 13, 12, 12, 9

More extreme:
Minimum Scores: 12, 3, 4, 10, 6, 7
Maximum Scores: 13, 7, 15, 18, 20, 17
Will be required to have at least one negative ability modifier score, even with the rest average: 13, 7, 14, 14, 14, 13
But could achieve a more exciting, flawed character: 12, 7, 10, 18, 20, 8.

In the last case I could apportion them into
Strength: 12
Dexterity: 20
Constitution 10
Intelligence: 18
Wisdom: 8
Charisma: 7
for a too-smart-for-his-own-good rogue, unfortunately prone to fail his will saves, and with very poor social skills.

Character Races
Back to the rules set
Up to the Game Mechanics

Ability Scores

urXron ras_kcir