Eldarhaven

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A smallish (in population) sea-side town, but far from typical with a location, history, make-up, organization, and construction that distinguish it from any other in the world. It acts as the “home-base” for activities, at least at the start of the campaign.

There are about five hundred able bodied citizens, of either gender, with about the same number of children and grand-parents. “Able bodied” means that they are a member of one of the ten companies (or “digits”) of the town militia, who provide regular support to the much smaller town Guard and Watch.

The great majority of inhabitants are humans, despite the implications of the town name, though elves do make up the largest non-human contingent, followed by halflings and dwarves. Gnomes are represented by a single family (plus a bard), and a sprinkling of half-elves and two half-orcs round out the official populace.

Since the time after the lifting of the Darkness, supreme executive power is wielded by the Master of Eldarhaven, currently Elmo Deepdraft. He is assisted by five councilors, the Hand.

The town boundaries enclose an area of roughly 100 bloks (0.25 km$^2$), giving a fairly low population density compared to the great ancient cities. There are a number of derelict or empty properties, but most of the populace is packed into the crowded (but still sanitary) Snares district. Architecturally there are a wide variety of building styles. Recent structures can best be described as functional, but there are older buildings that can be readily identified with elvish (the Factory) or dwarven (the Red Wyrm) sensibilities. The most common structures are the five story palazzi, that in ancient days acted as warehouse and living quarters to one of the trading families.

Fishing and salt production are the primary non-agricultural activities of the inhabitants, though in last twenty years there has been a small, but continuous, growth in traffic between the interior and points reached by sea via Eldarhaven, which has brought a number of trades and skills to the town that would otherwise be absent. Recent events, though, have cast some doubt as to whether this trend can continue.

Parks, fragrant gardens, fountains abound in both public and private spaces, but it is undoubtedly the public baths and the presence of real plumbing that is responsible for the proverbial “sweet airs of Eldarhaven”.

There are many topics to let you get to know Eldarhaven better:


Start with Eldarhaven Locales and Boundaries,
or skip next to the dead city Plii
back to Occulus
or up to Places

Eldarhaven

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