The Powers That Be
The Powers are the entities responsible for the creation of the Realms of urXron, including the world Gaea and all the creatures that live there. Their responsibility extends to the very rules of physics. An individual Power would have a particular aspect of Gaea that they would take as an interest, sometimes overlapping with other Powers.
The relationship between the Powers and the mortal People is not one of simple worship on the part of the mortal. The Powers, for all their might, are not considered to be gods. Still, power and person….
There are scriptures and ancient legends that tell how the Powers, and their minions, once walked on Gaea interacting directly with the People, but later they established hierarchies of priests and clerics to act as intermediates and agents. Any established settlement would be administered from the central Powerhouse / Temple by that Power’s senior cleric, or Hierarch. This arrangement did not by itself prohibit the establishment of small temples, chapels, fanes, or household altars to other Powers with greater or lesser compatibility with the principal Power.
Many Powers have a Capital where his high priest, or Hierophant, makes his headquarters.
Eldarhaven has an almost unique tradition of political independence from any Power. Sailors and travelers might remark that since the Darkness the (re-)establishment of clerical control seems to have been far from smooth. Some folk opine that the changes in the world offer certain… opportunities, while others, and not just clerics, yearn for the certainties of the Good Old Days.
Anyone of consequence, even amongst the laity, would Dedicate himself to one of the Powers, with, depending on the Power, certain expectations and consequences on both sides.
Return to Glossary